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Rat Ogre

Race:Skaven
Position:Rat Ogre
Type:Blocker
Cost:150 k
Skills normal:Strength
Skills double:General, Agility, Passing, Mutation


Movement
Allowance
StrengthAgilityArmour
value
6528

Skills

Loner

Loners, through inexperience, arrogance, animal ferocity or just plain stupidity, do not work well with the rest of the team. As a result, a Loner may use team re-rolls but has to roll a D6 first. On a roll of 4+, he may use the team re-roll as normal. On a roll of 1-3 the original result stands without being re-rolled but the team re-roll is lost (i.e. used).

Frenzy

A player with this skill is a slavering psychopath who attacks his opponents in an uncontrollable rage. Unless otherwise overridden, this skill must always be used. When making a block, a player with this skill must always follow up if they can. If a 'Pushed' or 'Defender Stumbles' result was chosen, the player must immediately throw a second block against the same opponent so long as they are both still standing and adjacent. If possible the player must also follow up this second block. If the frenzied player is performing a Blitz Action then he must pay a square of Movement and must make the second block unless he has no further normal movement and cannot go for it again.

Mighty Blow

Add 1 to any Armour or Injury roll made by a player with this skill when an opponent is Knocked Down by this player during a block. Note that you only modify one of the dice rolls, so if you decide to use Mighty Blow to modify the Armour roll, you may not modify the Injury roll as well. Mighty Blow cannot be used with the Stab or Chainsaw skills.

Prehensile Tail

The player has a long, thick tail which he can use to trip up opposing players. To represent this, opposing players must subtract 1 from the D6 roll if they attempt to dodge out of any of the player’s tackle zones.

Wild Animal

Wild Animals are uncontrollable creatures that rarely do exactly what a coach wants of them. In fact, just about all you can really rely on them to do is lash out at opposing players that move too close to them! To represent this, immediately after declaring an Action with a Wild Animal, roll a D6, adding 2 to the roll if taking a Block or Blitz Action. On a roll of 1-3, the Wild Animal does not move and roars in rage instead, and the Action is wasted.

Best Rat Ogres


SPPNameTeamStatus
71KichkzyLogo Ratsy Bastards 
35Bent-OveLogo Rottenikken og hans lystige lag 
34RottenLogo Bjørgvin Blitzers 
20FrankLogo Fridalens frirotter 
19BuggeLogo Bringers Of Plage 
18T-boneLogo Zizzlas BBQRetired
2Slab FaceLogo Zizzlas BBQ 


Most Popular New Skills


Skill NameNumber of Players
Guard6
Break Tackle4
Juggernaut4
+1 MA1
Stand Firm1