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Flesh Golem

Race:Necromantic
Position:Flesh Golem
Type:Blocker
Cost:110 k
Skills normal:General, Strength
Skills double:Agility, Passing


Movement
Allowance
StrengthAgilityArmour
value
4429

Skills

Regeneration

If the player suffers a Casualty result on the Injury table, then roll a D6 for Regeneration after the roll on the Casualty table and after any Apothecary roll if allowed. On a result of 1-3, the player suffers the result of this injury. On a 4-6, the player will heal the injury after a short period of time to 're-organise' himself, and is placed in the Reserves box instead. Regeneration rolls may not be re-rolled. Note that opposing players still earn Star Player points as normal for inflicting a Casualty result on a player with this skill, even if the result doesn't affect the player in the normal way.

Stand Firm

A player with this skill may choose to not be pushed back as the result of a block. He may choose to ignore being pushed by ‘Pushed’ results, and to have 'Knock-down' results knock the player down in the square where he started. If a player is pushed back into a player with using Stand Firm then neither player moves.

Thick Skull

This player treats a roll of 8 on the Injury table, after any modifiers have been applied, as a Stunned result rather than a KO’d result. This skill may be used even if the player is Prone or Stunned.

Best Flesh Golems


SPPNameTeamStatus
69SteinLogo Gravkammeratene 
27FrankLogo GravkammerateneDEAD
15FrankenLogo Gravkammeratene 
5PerknuthanstorLogo Skrotnisse BKDEAD
2FreinLogo Illuminati 
2WittgensteinLogo Tombstone Tango 
2ArnoldLogo Skrotnisse BK 
0MurikLogo Illuminati 
0SylvesterLogo Skrotnisse BK 
0FrankenbertLogo Tombstone Tango 


Most Popular New Skills


Skill NameNumber of Players
Guard2
Block2
Mighty Blow2
Tackle1