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Goblin

Race:Goblin , Orc
Position:Goblin
Type:Lineman
Cost:40 k
Skills normal:Agility
Skills double:General, Strength, Passing


Movement
Allowance
StrengthAgilityArmour
value
6237

Skills

Dodge

A player with the Dodge skill is adept at slipping away from opponents, and is allowed to re-roll the D6 if he fails to dodge out of any of an opposing player’s tackle zones. However, the player may only re-roll one failed Dodge roll per turn. In addition, the Dodge skill, if used, affects the results rolled on the Block dice, as explained in the Blocking rules in the Blood Bowl book.

Stunty

The player is so small that they are very difficult to tackle because they can duck underneath opposing players’ outstretched arms and run between their legs. On the other hand, Stunty players are just a bit too small to throw the ball very well, and are easily injured. To represent these things a player with the Stunty skill may ignore any enemy tackle zones on the square he is moving to when he makes a Dodge roll (i.e., they always end up with a +1 Dodge roll modifier), but must subtract 1 from the roll when they pass. In addition, add 1 to any Injury roll made against a player with the Stunty skill. Stunties that are armed with a Secret Weapon are not allowed to ignore enemy tackle zones, but still suffer the other penalties.

Right Stuff

A player with the Right Stuff skill can be thrown by another player from his team who has the Throw Team-Mate skill. See the Throw Team-Mate skill entry below for details of how the player is thrown. When a player with this skill is thrown or fumbled and ends up in an unoccupied square, he must make a landing roll unless he landed on another player during the throw. A landing roll is an Agility roll with a -1 modifier for each opposing player’s tackle zone on the square he lands in. If he passes the roll he lands on his feet. If the landing roll is failed or he landed on another player during the throw he is Placed Prone and must pass an Armour roll to avoid injury. If the player is not injured during his landing he may take an Action later this turn if he has not already done so. A failed landing roll or landing in the crowd does not cause a turnover, unless he was holding the ball.

Best Goblins


SPPNameTeamStatus
54Per 'Litlekaren' DengerudLogo BĂŠrgen PlensaneringsetatRetired
24GjermundLogo Foreningen for Utagerende Ballsport 
24NiglobLogo Green ReapersDEAD
21RazzledazlLogo Drackenmoore Wyverns 
18GeirLogo Foreningen for Utagerende Ballsport 
16GobiLogo Orkan 
16Gobarnador GregoresLogo Orkan 
15DimdumLogo Drackenmoore Wyverns 
14BognilLogo Green Reapers 
12GunleikLogo Foreningen for Utagerende Ballsport 
11GisleLogo Foreningen for Utagerende BallsportDEAD
9GĂžranLogo Foreningen for Utagerende Ballsport 
8Frank-RoyLogo Stunty FC 
8Audkjell "Sleipingin" ValdemarsenLogo BĂŠrgen Plensaneringsetat 
6GnobliLogo Green Reapers 
6Gustav jr. Logo Foreningen for Utagerende Ballsport 
5Helge-ArntLogo Stunty FCRetired
5LobnigLogo Green ReapersRetired
5AustavindLogo Wannabe ElvesDEAD
5GorrgfangLogo Green teemDEAD
5Even-JonasLogo Stunty FC 
5GauteLogo Foreningen for Utagerende BallsportDEAD
5GubbinzLogo Green teemRetired
5Gaute jr.Logo Foreningen for Utagerende BallsportRetired
5ØstavindLogo Wannabe ElvesRetired
5GuttormLogo Foreningen for Utagerende BallsportDEAD
3Magne-StĂ„leLogo Stunty FC 
3Per-TrudeLogo Stunty FC 
3SmileyLogo Fairy Prancers 
2Guttorm jr. jr. Logo Foreningen for Utagerende Ballsport 


Most Popular New Skills


Skill NameNumber of Players
Side Step9
Block4
Catch3
Strip Ball2
Sure Feet2
Sneaky Git1
+1 MA1
+1 ST1
Diving Tackle1
Guard1