BergensBowl

Linemen Throwers Catchers Runners Blockers Blitzers Others All

Slann Blitzer

Race:Slann
Position:Blitzer
Type:Blitzer
Cost:110 k
Skills normal:General, Agility, Strength
Skills double:Passing


Movement
Allowance
StrengthAgilityArmour
value
7338

Skills

Diving Tackle

The player may use this skill after an opposing player attempts to dodge out of any of his tackle zones. The opposing player must then subtract 2 from his Dodge roll for leaving the player's tackle zone. If a player is attempting to leave the tackle zone of several players that have the Diving Tackle skill, then only one of the opposing players may use Diving Tackle. Diving Tackle may be used on a rerolled dodge if not declared for use on the first Dodge roll. Once the dodge is resolved but before any armour roll for the opponent (if needed), the Diving Tackle player is Placed Prone in the square vacated by the dodging player but do not make an Armour or Injury roll for the him.

Jump Up

A player with this skill is able to quickly get back into the game. If the player declares any Action other than a Block Action he may stand up for free without paying the three squares of movement. The player may also declare a Block Action while Prone which requires an Agility roll with a +2 modifier to see if he can complete the Action. A successful roll means the player can stand up for free and block an adjacent opponent. A failed roll means the Block Action is wasted and the player may not stand up.

Leap

A player with the Leap skill is allowed to jump to any empty square within 2 squares even if it requires jumping over a player from either team. Making a leap costs the player two squares of movement. In order to make the leap, move the player to any empty square 1 to 2 squares from their current square and then make an Agility roll for the player. No modifiers apply to this D6 roll unless he has Very Long Legs. The player does not have to dodge to leave the square he starts in. If the player successfully makes the D6 roll then they make a perfect jump and may carry on moving. If the player fails the Agility roll then he is Knocked Down in the square that he was leaping to, and the opposing coach makes an Armour roll to see if he was injured. A failed leap causes a turnover, and the moving team’s turn ends immediately. A player may only use the Leap skill once per Action.

Very Long Legs

The player is allowed to add 1 to the D6 roll whenever he attempts to intercept or uses the Leap skill. In addition, the Safe Throw skill may not be used to affect any Interception rolls made by this player.

Best Slann Blitzers


SPPNameTeamStatus
29MontageLogo FC Grenouille 
26DetenteLogo FC Grenouille 
17ChevalierLogo FC GrenouilleDEAD
9Sacre BleuLogo FC Grenouille 
0Sacre BleuLogo FC GrenouilleRetired


Most Popular New Skills


Skill NameNumber of Players
Block3
Guard2
Strip Ball1
+1 AG1